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Celosia City

Celosia City was the planet Celosia's fka P10604BM first colony, only space port, and largest recorded city. Last reported population was 3.1 million at 301.9401.322.

Celosia was pumped with a breathable atmosphere. Despite its toxic ocean, agrarian tech developed easily and it was able to feed its initiated population of 300,000 in a short 532.12 standards.

After Shambe-2RF was created in .2014.903 commercial travel became available and it became an unofficial pleasure world for the neighboring star system. A wide variety of local drugs were developed from its sea water and vices, substances, and behavoirs prohibited in neighboring systems became readily available. Members of 0503 were fully aware of the value in these offerings and struggled for control of the client colonies.

Celosia applied for planetary sovereignty with a population of 2.2mil. Their government at the time was a Communal Parity. Extreme nationalism emerged from the relationships of extraction with the triumvirate of 0503.

Over the next 2314.10 standards Celosia, wealthy and independent, began to limit migration between 0604 and 0503. As 0503 loosened its control on pleasure substances manufactured in Celosia there was a boom in experimental research. Contact with Celosia was lost after the attack on Galelen. Last report was 301.9401.322

// PLANET CELOSIA:
Planet 1 of 1 in the Innveil System
Atmosphere: Breathable Mix
Temperature: Temperate
Biosphere: No native biosphere

The Keep / Celosia's Pin

// BUILDING TYPES:
Residential: 9%
Commercial: 13%
Industrial: 6%
Infrastructure: 73%

POI: The Keep

The Keep houses the first colony crafts sent to Celosia, enclosed in the innermost ring of atmospheric stabilizers. It houses a large number of infrastructural buildings and a governmental facilities. Rulers of Celosia are encouraged to move to The Keep or Basket for the duration of their terms.

The building has 103 above ground storeys, and 150 below. The subterranean levels contain most of the renewable energy power stations, converters, desalination plants, and composting facilities. It is the main hub for Celosia's robust Distributary Networks.

// AUTHOR'S NOTES:
Upstairs/downstairs. Hudson Yards sitting overtop a series of powerplants. A symbol of power and authority, generally disliked by the populace. Artificially clean, stale air, chrome, silver and glass.

The Basket /
Kalanchoe's Garden

// BUILDING TYPES:
Residential: 9%
Industrial: 3%
Infrastructure: 3%
Agricultural: 64%
Institutional: 21%

POI: The Basket

The Basket is a sprawling edible garden that is open to, and tended by, the public. It is separated into two halves with the throughway being a road to The Keep. Each half is about 250 acres with a variety of agricultural facilities nestled into the gardens. It is used as a public play space, educational space, and diplomatic space.

The colloquial nickname 'Kalanchoe's Garden' was given after the second wave of 450,000 colonists arrived, all from the planet Kalanchoe (0502). Many of the sturdy foodstuffs in The Basket were developed on Kalanchoe and planted by colonists.

// AUTHOR'S NOTES:
They thought the garden was a house plant—-trapped and alive only due to human care--but it has found ways to provide for itself. Maybe the pollinators have survived. Fragrant and lovely, but something smells a little sour. A picnic basket with an old plum at the bottom, forgotten and rotting. There are no birds in the trees and everyone is lonelier for it.

Inner Celosia

// BUILDING TYPES:
Residential: 22%
Commercial: 13%
Industrial: 15%
Infrastructure: 51%
Agricultural: 2%
Institutional: 10%

Inner Celosia is a mixed-use laboratory and residential district. It is home to Celosia's most prestigious schools, caretaking facilities, and cultural centers. It is also the intellectual hub for sanctioned drug research on the planet.

POI: Kalanchoe-Vanille R&D

Colonist-scientists originally named the lab Kalanchoe R&D. During `this period`, Scanner Vanille completed their scan of dead planet Remi Solnit. After the scanner's gift, the lab more than doubled their staff and facilities, and adopted Vanille's name.

The R&D facility is known galaxy-wide, especially for its work in psychoactive drugs. Several substances created here are in circulation all over the Concord.

// AUTHOR'S NOTES:
Large, brutalist buildings made not of concrete but of mottled red stone. Straight geometric lines that cross over each other, or bloom into Maurer roses above their bases. There are few written signs denoting what buildings are save for the residential housing. It is clean and secretive, with many alcoves and blind spots by design. A history of quiet conversations in dark rooms.

Port Town

// BUILDING TYPES:
Residential: 20%
Commercial: 23%
Industrial: 21%
Institutional: 36%

Port Town is in a recognizable sight for those in the Concord. For every colonized planet there is a Port Town. The people who live and work here are stewards of the comings and goings of the planet. Given that this is the planet's only space port, what once began as a simple landing strip became and industrial center complete with immigration complexes.

POI: Celosia Space Port

The space port at its peak had the 4th most traffic in the system. It was once said that one could spend their entire pleasure trip in Celosia at the Space Port. Given the transient nature of some of its inhabitants, the offerings tended to be even more illicit and less regulated that other places on planet.

// AUTHOR'S NOTES:
Low buildings with flat roofs with tall communications towers and launch gear in the distance. Dirt and metal houses. Porches that convert into market stalls line the roads into the city center. Everything smells like salt and jet fuel. Working class and lived-in. It feels like a waystation, no one shy about coming or going or sneaking or loitering.

North Primrose

// BUILDING TYPES:
Residential: 14%
Commercial: 67%
Agricultural: 6%
Institutional: 13%

North Primrose is the known throughout the system as the jewel of Celosia. Reknown for its architectural beauty, it is a pleasure center that lures folks from far off system. While most of the buildings in this district are commercial, North Prim residents have been known to sit masked upon balconies to observe the bustling streets below.

POI: The Oracle House

The Oracle House is known as the heart of augmented consciousness. Experiences banned in most of the Concord have been sanctioned only within the Oracle House.

It is considered a place of worship, and there is a rigorous screening process before being able to participate in the House's services. Every experience is guided with a tenderly crafted set and setting.

// AUTHOR'S NOTES:
It used to be dirt and metal but has grown into wood, plastic and stone. It used to be illuminated by oil lamps. Montmartre. Renoir. Sumptuous but understated. There are illustrations of symbols and no words; roses, controllers, a knot of wire. Everything is gestured at, winked to. Financial doms, rich tourists, fantasy play. Behind closed doors the personality of the neighborhood becomes extremely clear.

South Primrose

// BUILDING TYPES:
Residential: 58%
Commercial: 35%
Industrial: 3%
Agricultural: 1%
Institutional: 3%

Where North Prim is reserved and regulated, South Prim is opulent and unabashed. There are small pods lining the streets for folks passed out on the streets to be rolled in to by good samaratins. Those good samaratins might also relieve the sleeping folks of a little scrip.

Despite its dionysian apperance, South Prim was also known for the powers of its night mayor. These officials took the responsibility of pleasure quite seriously. As such, the city itself paid for chaperones to be readily available for people off planet who had come to indulge.

POI: Ten Cloisters

A lavish pleasure hall with 10 giant floors that loom over the district. Each floor is themed for a different type of indulgence: alcohol, sex, gambling. Pick a floor or spin between them.

// AUTHOR'S NOTES:
South Prim is opulent. Las Vegas. Trump Tower. Disney World. Tekkkonkincreet. Neon signs and shuttered windows. Vending machines. Victoria's Secret cologne. It's not subtle and doesn't expect you to be. It is built for passing out or fucking in the streets. It is lower geographically than the North. Lots of winding stairs and foot bridges--up and down, under and over. All perverts welcome, and cared for.

Highlands

// BUILDING TYPES:
Residential: 17%
Industrial: 2%
Infrastructure: 68%
Institutional: 13%

As the name suggests, the Highlands is an artificially hilly district reserved for Celosia's most prestigious denizens. Many of the houses are owned by off-planet dignitaries who always intend on spending their free time in Celosia, though they rarely do. Highlands have some of the only cutting-edge security on the planet, given that this particular planet does not usually value security.

POI: The Highland Wall

The wall was one of the first major infrastructural projects of Celosia's colonists after the atmosphere was created. Celocia's oceans are incredibly salient. The wall serves not only as protection from the tides, but it houses most of the water treatment facilities on the planet.

// AUTHOR'S NOTES:
Sardania. Essaouira, Morocco. Square buildings perched atop a fortified sea wall. Everything is excessively high up. They are afraid of the water. Brooklyn Heights in attitude. Home to Concordian officials, intellectuals, renowned scientists, artists, inventors.

Three Points

Named after the artery where three distinct neighborhoods meet, Three Points is where the locals live. It is, like much else in Celosia City: unselfconscious and raucous. One might come here to get the rare legal trinket to bring home on your travels, like a finely woven rug, or a shirt with buttons sewn in Celosian fashion. Celosians are known for being friendly and accomodating to off-worlders, but it's impossible to haggle with them.

Otherwise, it's a place to raise families. Children walk through the streets in straight lines, holding brightly knotted fabrics, to return to their schools. Elders scold teens for lighting small fires in back alleys. Everyone's a cousin or an auntie or a grandpa in Celosia, until they learn they are not, and so the children are raised by neighborhood of Three Points as much as anything else.

// BUILDING TYPES:
Residential: 60%
Commercial: 18%
Infrastructure: 4%
Agricultural: 12%
Institutional: 6%

POI: Lushwork Market

A covered market filled with spices, handicrafts, and custom-tailored electronics.

// AUTHOR'S NOTES:
`Old Tsukiji, Chatuchak, Quinta. Merchants with trinkets from offworld, rare crops and foodstuffs, an extra sweet treat for your scrip. Lots of elevation and residencies. Not shanty-towns per se, but dirty. Colorful. Stacked atop one another. Home to tinkerers and craftsmen. Small illustrated scissors, ansibles, synthesizers, pots hang from doorways.`

Long Acres

// BUILDING TYPES:
Residential: 20%
Industrial: 5%
Infrastructure: 31%
Agricultural: 44%

Long Acres is home to most of Celosia's agricultural processing facilities. There are meat manufacturing plants, greenhouses, and warehouses filled with biomaterials from off world. It is a quiet and sprawling neighborhood, but residents and workers take pride in it being one of the few places in the city where there's not much to see.

POI: Celozi Railways

The railways are a robust series of underground tunnels that transfer crops from the Eastfarns deeper into the city center. While the railways extend out through Inner Celosia and the Highlands it is controlled from Long Acres.

// AUTHOR'S NOTES:
Bushwick near Newton Creek. Checkerboard of apartment buildings and warehouses. Mostly quiet, except for the exceptionally fun party somewhere. They like being away from the hustle and bustle, though. A number of less prestigious schools. A large number of visitors stay here so that they're not lured in by the Primroses.

Eastfarns

The Garden gets a lot of credit for feeding the city, but everyone on planet knows that the Eastfarn keeps Celosia running. Most of the farming is done by droids and those who maintain them. There are few crops that grow readily in Celosia's acrid tilled soil, but those who tend them understand that every meal is a miracle.

// BUILDING TYPES:
Residential: 5%
Infrastructure: 4%
Agricultural: 91%
// AUTHOR'S NOTES:
The essential boonies. Tall fields of staple crops. Feeds the entire city and then some to be shipped off to Kova. Rocky cliffs that were never quite tamed into hills. No buildings, big sky. Easiest to see the stars from here. The planets jagged and frightening mountains can be seen from a distance. Out here, it's difficult to forget that you're on a mean planet.

Scanner Status

The Keep

The Basket

45%

Inner Celosia

42%

Port Town

98%

North Primrose

84%

South Primrose

32%

Highlands

22%

Three Points

15%

Long Acres

2%

Eastfarns

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